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Bug #840

Load Asset on IPhone fails with specific file-types

Added by Markus Wienberg 2 months ago.

Status:
New
Priority:
Normal
Assignee:
-
Target version:
Start date:
09/28/2021
Due date:
% Done:

0%

Estimated time:
Affected version:

Description

#manifest:" aoz"
#splashScreen:true
#fps:false
#fullScreen:false
#googleFont:"lakki reddy"
#useAssetsResources:false

Curs Off:Flash Off

Load Asset "resources/assets/logo.png","logo"
//Load Asset "resources/assets/bensound-india.mp3","music1"

cls 0
color 1,$ffffff
set font 1,50
text 300,400,"CLICK!!!!"
wait Input
cls 0
text 300,400,"YEAH!!!!"

This works on IPhone with iOS 15.
If you uncomment the line with the mp3-asset it stops working: after AOZ splashscreen screen stays black.

Looks like *.wav-files leads to same issue.

Deleting the tag-line "#useAssetsResources:false" and adjusting the load-asset statement unfortunately does not solve the problem.

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