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Bug #848

Actor Angle,StartAngle,EndAngle not working values make no diff.

Added by malcolm harvey about 2 months ago. Updated about 2 months ago.

Status:
New
Priority:
Normal
Assignee:
AOZ Studio Team
Target version:
Start date:
10/10/2021
Due date:
% Done:

0%

Estimated time:
Affected version:

Description

Seams currently the Actor parameter , Angle and StartAngle and EndAngle dont make any different.
Below it should rotate thought 0-360 but nothing happens. (Im assuming its 0-360, Could also be 0-10 or 0-100 not enough documentation).
Even 5/10 etc does not make any diff or 0.xx etc I could see.)
Float use of 0-20 etc works on Actor Scale= So float is working on some of them ok just seams again not on Angle and StartAngle and EndAngle.

curs off
Degree

xStartAsteroid=20
yEndAsteroid=20
x=0
y=0
Angle#=0
StartAngle#=0
EndAngle#=360
vitessAsteroide=5000
Scale#=2

Cls 0
Actor "test1", Image$="flipgfxscreen", y=20, x=20
Actor "test1",Image$="flipgfxscreen",x=xStartAsteroid,y=yEndAsteroid,endX=0,endY=Screen Height,LoopMove=True,Duration=vitessAsteroide,Angle=Angle#,StartAngle=StartAngle#,EndAngle=EndAngle#,Scale=Scale#

Cls 0

do
wait 0.02
Wait Vbl
Loop

#1

Updated by malcolm harvey about 2 months ago

Note: It looks though now you can use either type of float eg: 1 or 0.x or 0.xx etc all works for values anyways no errors but still no change on rotation/angle.

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