Bug #840
Load Asset on IPhone fails with specific file-types
Start date:
09/28/2021
Due date:
% Done:
0%
Estimated time:
Affected version:
Description
#manifest:" aoz" #splashScreen:true #fps:false #fullScreen:false #googleFont:"lakki reddy" #useAssetsResources:false Curs Off:Flash Off Load Asset "resources/assets/logo.png","logo" //Load Asset "resources/assets/bensound-india.mp3","music1" cls 0 color 1,$ffffff set font 1,50 text 300,400,"CLICK!!!!" wait Input cls 0 text 300,400,"YEAH!!!!"
This works on IPhone with iOS 15.
If you uncomment the line with the mp3-asset it stops working: after AOZ splashscreen screen stays black.
Looks like *.wav-files leads to same issue.
Deleting the tag-line "#useAssetsResources:false" and adjusting the load-asset statement unfortunately does not solve the problem.
No data to display