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Bug #891

Move y <sprite/bob num> & Move on jittery and slooow in Beta 12

Added by malcolm harvey about 2 years ago. Updated almost 2 years ago.

Status:
Closed
Priority:
Normal
Assignee:
AOZ Studio Team
Target version:
Start date:
03/13/2022
Due date:
% Done:

0%

Estimated time:
Affected version:

Description

Moving Sprites or Bobs with animation say down and up in version Beta 11 moved consistently fast and non jittery each time you run it either in preview or fullscreen.
In Beta 12, it is very slooow and jittery movement and randomly you run it, it can be sometimes worse.
Again was smooth as silk this same routine and attached in Beta 11.
..
#manifest:"aoz"
#splashScreen:false
#googleFont:"baloo"
#speed:"fair"
#useAssetsResources:true

load asset "charscreen.png",2 //load in gfxscreen cover bob 10
screen 0

start:
sprite 2,160,100,2
Move y 2,"(1,5,45)(1,-5,45)l" : Move on
wait vbl
wait key
goto start


Files

main.aozip (154 KB) main.aozip malcolm harvey, 03/13/2022 09:08 AM
#1

Updated by malcolm harvey about 2 years ago

Also note, change the values 45 to say 20 to test, Move y 2,"(1,5,45)(1,-5,45)l" : Move on

#2

Updated by malcolm harvey almost 2 years ago

  • Status changed from New to Closed

This was to do with the viewer speed, which was now corrected and sped up by francois as much as possible.
Possibly the animation in tree in ide can be removed for further speed of objects etc.
Basically, francois said that, he has increased currently anyways, 30fps in viewer to 45, full screen browser 60.

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