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Bug #236

Assigning value to Timer

Added by Paul Kitching about 4 years ago. Updated about 4 years ago.

Status:
Closed
Priority:
Normal
Target version:
Start date:
02/15/2020
Due date:
% Done:

0%

Estimated time:
Affected version:

Description

#splashScreen:false
timer=2.7
print timer

This doesn't print 2.7, it prints -0.054. It's the same type of thing assigning any number I've tried. I always get a negative number. In AMOS you can assign a number and it works, though AMOS worked in integers. If you have a timer running and pause your game, you can't then reset it back to the value when your game resumes.

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